Instead of simply disappearing forever, these lifeless bodies get sent to a rather grisly room called the 'Dead Body Cleanup Cell'. This is a hidden room in Skyrim that.
Quests are a huge part of Skyrim, there are hundreds of them - big, small, complex and easy! There are lots of console commands that allow you to start, complete and reset quests - this article will take you through how to use them. If you'd like to jump to a particular part, you can use the quick links below:
This guide uses console commands, to use these you'll need to know how to open and use the Skyrim console. Common hotkeys to open the console are: ` or ~. View our console help article for more information regarding opening and using the console.
How to Complete a Quest with Cheats
Completing quests with cheats is quite easy. You'll need to know two things: the command you want to use, and the ID of the quest you want to complete. We'll be using the ID of the Rjorn's Drum quest (BardsCollegeDrum) in our examples, but you can find IDs on our quest ID list if you'd like to complete a different quest. The command to use is the CompleteQuest command, its syntax is as follows:
CompleteQuest [Quest ID]
All you need to do to is factor in the ID of the quest you want to complete. As said above, you can find all IDs for quests on our quest ID list. So, to complete the Rjorn's Drum quest you'd use this command:
CompleteQuest BardsCollegeDrum
How to Complete All Quests with Cheats
The command to complete all quests at once is:
CompleteAllQuestStages
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As said above, this could cause glitches - it's much better to complete quests you need to complete individually.
How to Reset (Restart) Quests with Cheats
If you want to re-complete a quest, or have encountered a bugged quest, there is a console command you can use to restart a quest (return to the first stage). The console command is:
ResetQuest [Quest ID]
You can find quest IDs to use with the reset quest command here. Let's say we wanted to complete Rjorn's Drum, which has a quest ID of BardsCollegeDrum, this command would do that:
ResetQuest BardsCollegeDrum
How to Jump to a Quest Stage
If you'd like to jump to a specific stage in a quest, you will need to first know two things about it:
- The quest ID - you can find the quest ID of a quest on our quest codes list.
- The ID of the stage you want to jump to - you can find quest stages with the ShowQuestStages [Quest ID] command. Replace [Quest ID] in the ShowQuestStages command with the ID of the quest you want to find stages for.
After finding out the quest ID and stage you want to jump to, all you have to do is factor those into this command:
SetStage [Quest ID] [Stage ID]
The Proving Honor has a quest ID of C01, and the stage at which you much 'Retrieve the Fragment' has an ID of 30. If you wanted to move to that stage in the Proving Honor quest, you'd use this console command:
SetStage C01 30
That's all there is to cheating quests in Skyrim. You can find more quest-related commands by visiting our commands list and searching with the word 'quest'. Tweet us @ConsoleCMDs if you have any questions or suggestions.
Please contact us via Discord or Twitter if you experience any problems.
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All NPCs that still exist in NPC form can be placed in-game by entering the command player.placeatme in the console, followed by the specific NPC's provided form ID.
Affable Gent
Form ID: 000FC198
This NPC, located in test cell Warehouse Ambushes, was used to test how an NPC would react from going into ambush mode from an idle state. He wears noble clothes and fur-lined boots and carries a honed ancient Nord battle axe.
Aleuc
This NPC only exists in the form of a key and a merchant chest. This is enough information, however, to pinpoint them as the resident blacksmith of early Stonehills.
Argi Farseer
Form ID: 00013602
Argi Farseer was supposed to live at Stonehills. She has a unique relationship marker that tags her as the sister of Hjaalmarch's original Jarl, Idgrod Ravencrone. She wears clothes and boots and carries an iron dagger along with key to her non-existent hut. She doesn't have any surviving unique dialogue. Argi is still part of Hjaalmarch's crime faction and the Stonehills faction.
Belayn
Belayn is an unused NPC related to the cut village of Heljarchen. They only exist in the form of a fishing marker.
Benkum
Form ID: 0001E94C
Benkum would've managed all the wagers at Windhelm's scrapped arena, the Pit. He has surviving relationship markers that tag him as Huki Seven-Swords' employee and Angrenor Once-Honored's friend. He wears scaled armor with matching scaled boots and carries an iron dagger. He still has some remaining dialogue in the form of greetings. Benkum is still part of Eastmarch's crime faction, Windhelm's faction and the FavorExcludedFaction.
Brond
Form ID: 00014144
Brond would've been one of the Pit's fighters. His relationship markers tag him as Huki Seven-Swords' friend, Edorfin's rival and Liesl's foe. He wears hide armor with matching hide boots and carries an Imperial bow with 30 iron arrows, a dragonplate shield and a steel greatsword. He, too, still has leftover greetings. Brond is still part of Eastmarch's crime faction, Windhelm's faction, the FavorJobsDrunkFaction (meaning he could be given a beverage), and the unique Windhelm Pit faction for Pit fighters in which he has the highest possible rank of Pit Lord. He is still mentioned in the final game by Torbjorn Shatter-Shield in his greeting 'Brond's one of the most savage fighters I've ever seen..'.
Captain Metilius
Form ID: 0001C9F7
Captain Metilius is an unused Imperial Soldier. He wears Imperial armor with matching Imperial boots and Imperial bracers, but no helmet. He carries a steel greatsword as well as an Imperial bow with 10 steel arrows. He has a unique AI package, making him sandbox in Castle Dour's war room as long as The Jagged Crown (either side) is running. he has no remaining dialogue, so his role can only be guessed at. Metilius is still part of Haafingar's crime faction as well as Solitude's faction, the Imperial Legion faction and the Civil War NPC faction.
Cart Driver
Form ID: 0009A079
This NPC was used as the template for carriage drivers. He wears clothes and boots and carries an iron war axe, he shares his factions and AI packages with carriage drivers in the final game.
College Guard
Form ID: 00105CBB
As his name implies, this NPC is a randomly generated guard who was to be used at the College of Winterhold. He uses a standard Imperial guard template but is always level 40 (but still very weak as his stats aren't calculated). He also doesn't wear any guard armor, instead donning master robes of Destruction along with a pair of boots. Befitting his role, he also knows a good number of spells and he also uses the standard guard dialogue. He's part of the guard faction, Winterhold's crime faction and the guard dialogue faction.
Cow Hand
Form ID: 000510C2
This man was to be used in the scrapped mission 'CWMission08'. He, along with a painted cow, would be related to a solution for giants harassing the troops. He wears clothes with boots and a hat, isn't part of any factions and doesn't have any remaining dialogue.
DomnaMagia
Form ID: 00058FB7
Domna is an unused NPC who actually is placed in-game, right in front of Solitude's Hall of the Dead, but she's always disabled. She was intended to play a role in a quest related to vampires that was removed from the final game. She wears boots and random vampire attire and doesn't possesses any factions or unique dialogue. Note the missing space between her first and last name.
Drunk Cultist
Form ID: 0001CB2E
This cultist would've been involved in Sanguine's Daedric quest 'A Night To Remember'. She's placed in-game right at the base of the steps before Sanguine's portal in the final room of Morvunskar. She wears random warlock robes and boots and is a member of the Sanguine Cultist faction. Her purpose is unknown and she has no surviving dialogue.
Edorfin
Form ID: 0001E957
This unused Wood Elf was to be another Pit fighter. His relationship markers tag him as the rival of both Brond and Liesl. He wears studded armor and hide boots, and carries a steel sword, as well as a hunting bow with 200 steel arrows. He shares the same factions as Brond, with the exception of his FavorJobsDrunkFaction and has a single remaining dialogue line.
Enthralled Wizard
Form ID: 000F4926
This Enthralled Wizard is different from the two actually encountered in-game. He wears black mage robes and warlock boots and carries an iron dagger. He will drop warlock loot when killed. He's also a part of the DraugrFaction.
Escaped Prisoner
Form ID: 000BFB44
The Escaped Prisoner is an unused NPC who would've been used in a world interaction. He only wears a roughspun tunic and footwraps. He doesn't carry anything, isn't a part of any factions and has no remaining dialogue.
Escaped Prisoner
Form ID: 00071733
Not related to the NPC above, this escaped prisoner is actually used as a leveled list template for actors named 'Escaped Prisoner'. The template is just a copied one-handed melee bandit though.
Fathendas
Fathendas is an unused NPC related to the cut village of Heljarchen. They only exist in the form of a key, confirming they would've owned a house. They might've also been the owner of either a blacksmith store or an apothecary.
Felisi
Felisi is an unused NPC related to the cut village of Heljarchen. They only exist in the form of a fishing marker.
Fellow Prisoner
Form ID: 000967DE
This NPC would've been an early opponent in the Pit, they are based off the bandit chief template but differ in that they only have an iron sword with matching shield and a lockpick as their inventory. There exists a similar nameless leveled list template named 'LvlNPCArenaOpponent' internally, which is practically the same, they are based off the bandit chief template but their inventory is altered via scripting.
Festus Krex
Form ID: 000E06DF
Internally known as 'FestusKrexDead', this NPC was supposed to appear after the sanctuary got raided in the Dark Brotherhood Quest 'To Kill an Empire', the final game uses a unique container with his name instead. This version of Festus doesn't have any relationship markers, only knows one spell, is of a different class and level and isn't correctly added to the Sanctuary's crime faction, but is otherwise identical.
Grushnag
Form ID: 0001B1CD
Grushnag would've travelled with a Khajiit caravan, he shares the same AI package as the travelling Khajiit meaning he would stop and move together with them. He's also part of the formlist 'CaravansNPCList'. He wears scaled horn armor with matching scaled boots and scaled bracers. Grusnag doesn't carry anything and has no remaining dialogue, neither is he a part of any factions.
Headsmen
Form IDs: 000BFB43, 000BFB60
There are two unused Headsman NPCs, they were to be used in the scrapped world interaction WEDL11. Both of them wear executioner robes, hoods, boots and gloves and carry a headsman's axe. They both have no dialogue, are part of the FavorExcludedFaction and have the 'isExecutioner' keyword attached.
Heigen
Heigen is an unused NPC related to the cut village of Heljarchen. They only exist in the form of a key, confirming they would've owned a farmhouse.
Henrik
Form ID: 000284F9
Henrik, internally known as 'MS06Victim', would've been a corpse used in 'The Wolf Queen Awakened'. He wears clothes and boots.
Herebane Sorenshield
Form ID: 000F964A
Herebane Sorenshield is an NPC who would've been related to Kilkreath Ruins. He is based off a dead Imperial soldier template but uses the same outfit as a dead Imperial soldier found at Kilkreath Ruins, consisting of a full-faced Imperial Helmet, Imperial armor, Imperial boots and Imperial bracers. He also carries leveled gold. He has an unused Elven sword and shield which can only be found in a test cell, they're named 'Herebane's Courage' and 'Herebane's Fortress' respectively. The shield resists frost damage and the sword deals fire damage. He is also a member of the DunKilkreathFaction.
Hrolmir
Form ID: 000F84A2
Known internally as 'TG07Hrolmir', he was to be involved in the Thieves Guild quest 'The Pursuit'. He doesn't wear or carry anything, nor is he part of any factions.
Huki Seven-Swords
Form ID: 00014143
Huki would've been Windhelm's jailkeeper as well as the 'Pit Matron' of the Pit. Her relationship markers tag her as the friend of both Brond and Brunwulf Free-Winter and as the boss of Benkum. She wears studded armor with matching hide boots and carries an iron greatsword. For a cut NPC, Huki has a lot of remaining dialogue. She is a part of Eastmarch's crime faction and Windhelm's faction.
Imperial Officer
Form ID: 0001AE44
This Imperial soldier would've been used during Civil War sieges. He is based on a Civil War siege Imperial soldier template but he wears Imperial armor with matching Imperial bracers and Imperial boots, but no helm. He also carries an Imperial light shield, an Imperial sword, and a steel dagger. He's a part of the 'Faction for CW soldiers (excludes guard dialogue)' faction.
Imperial Mage
Form ID: 0004622A
This Imperial soldier was also intended to be used during Civil War sieges. He uses an apprentice fire mage template but instead wears a full set of Imperial light armor and carries a random warlock dagger. He's also a part of the 'CWImperialFactionNPC', 'CWImperialFaction', and 'CWSoldierMageFaction' factions.
Insane College Wizard
Form ID: 0005AE91
This NPC was to be used in the cut quest 'Rogue Wizard'. He would've been spawned in a dungeon and the player would have been sent to kill him by a local Jarl. He wears expert robes of Destruction with a pair of boots and is part of the 'Draugr Ally Faction', 'FavorExcludedFaction', and 'Warlock Ally Faction' factions, he also knows numerous spells.
Jelkar
An NPC related to a removed line of vampiric quests in the vanilla game. Jelkar no longer exists NPC form, it appears they would've been the leader of the returning Quarra clan of vampires, operating out of Pinemoon Cave.
Jens
Jens is an unused NPC related to the cut village of Heljarchen. They only exist in the form of a key, confirming they would've owned a farmhouse.
Jolf
Form ID: 000AF38A
It is unknown what purpose this NPC would've served as he has no obvious quest ties, factions, location or remaining dialogue. He wears random sailor clothes. He would've probably been needed for something important at one point as he is marked as essential.
Liesl
Form ID: 0001E956
Liesl is the last of the three Pit fighters, her relationship markers tag her as Edorfin's rival and Brond's foe. She wears scaled horn armor and scaled boots, and carries an iron shield and iron battleaxe. She shares her factions with Edorfin, and like the other Pit NPCs, has some remaining dialogue in the form of greetings.
Makhel Abbas
Form ID: 0008F35A
This oddly-named Orc, was to be used in the scrapped mission CWMission11, where he would request assistance aiding him on a vision quest. He wears leveled bandit armor, with a 50% chance of having gauntlets or a helmet, and carries a leveled dagger, two-handed weapon, and gold. He has no remaining dialogue or factions.
Marauders
Form IDs: 000E9628, 000E962B
There are two NPCs named Marauder, located in the early E3 version of Bleak Falls Barrows. The first one wears Orcish armor, Orcish boots, and gauntlets, and carries an Orcish sword and shield, along with leveled gold and a leveled two-handed weapon. He has some two-handed perks.
The second one wears ancient Nord armor, boots, and gauntlets, and he carries an Orcish bow with 11 Orcish arrows, along with two steel daggers and leveled gold, with a 25% chance to carry a lockpick. He has a few archery perks. He has the 'FemaleOrc' voicetype.
Mazgak
Form ID: 000CE082
Mazgak would've been one of the hunters sent by Hircine during the quest 'Ill Met By Moonlight'. She wears hide armor and hide boots, and carries a long bow, leveled gold, a leveled poison of Damage Stamina, and a leveled sword, with a 75% chance of carrying 10 iron arrows. She's a part of both the 'DA05HunterStallFaction', and the 'DA05HuntersOfHircineFaction' faction.
Mithorpa Nasyal
Form ID: 0001A6AF
Mithorpa is an unused farmer who would've lived at Barleydark Farm, an unused location that would've been located in Whiterun Hold. He wears a set of clothes along with a pair of boots, he also carries his house key and an iron dagger. He's the only member of his faction 'Barleydark Farm Faction' and he's also part of 'CrimeFactionWhiterun'. He has some remaining greetings.
Muril
Form ID: 00034D99
Muril is a High Elf who would've attempted to kill you during The Staff of Magnus. He shares his only AI package 'MG07BasePackage' with Estormo, making him travel to the rendezvous with the player. Muril is also part of the 'Thalmor Splinter Faction' faction. He has no remaining dialogue and doesn't wear or carry anything, he also knows no spells.
Noble
Form ID: 00102D63
This woman was to be used in the same encounter as the male Noble. She wears fine clothes and fine boots, and carries a leveled dagger.
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Pit Fans
Form IDs: 000558ED, 000558EF, 000558F1 (Nord males), 000558F3, 000558F5, 000558F7 (Nord females), 00055900 (Imperial male), 00055A1C, 00055B40 (Argonian males), 00055CEA (Dunmer male), 00055D1A, 00055D42 (Dunmer females)
These genericly-named Pit Fan NPCs appear in the cell 'WindhelmPitEntrance'. There are 12 of them, spanning four races. All of them are a part of Windhelm's faction and Eastmarch's crime faction. Almost all of them wear standard clothes with boots. The male Dunmer also has a hat, the second Argonian has gloves added and the first Argonian and female Dunmer wear miner's clothes. They all share a unique AI package called 'WindhelmPitFanCheer', the package isn't actually set to make them cheer however.
Player Friend
Form ID: 0002001F
This NPC is placed in Candleheart Hall, always disabled. His internal name 'DB02PlayerFriend' reveals that at one point he would've played a role in the Dark Brotherhood quest 'With Friends Like These..'. He has a unique relationship marker, (unsurprisingly) tagging him as the player's friend. He doesn't possess any items, clothes, dialogue or factions.
Reves
Form ID: 000F84A4
Known internally as 'TG07Reves', he was to be involved in the Thieves Guild quest 'The Pursuit'. He doesn't wear or carry anything, nor is he part of any factions.
Saarthal Miners
Form IDs: 00103532, 00103533, 00103534 (Bosmer variants), 00103535, 00103536, 00103537 (Dunmer variants)
There are six unused 'Saarthal Miner' NPCs. They would've appeared during the College of Winterhold quest 'Under Saarthal'. The first three are Bosmer, while the last three are Dunmer. All six wear miner's clothes and boots, with the second NPCs of both races also wear gloves. They all carry a pickaxe. All six are members of the 'MG02MinerFaction' and share 5 greetings.
Spirit of the Ancient Traveler
Form ID: 000F6768
This ghostly NPC would've appeared at Wayward Pass. He wears unplayable versions of the steel plate armor, steel plate boots, and steel plate gauntlets and carries a steel sword. He is based on a Bandit Thug template, but having the ghostly effect applied, along with numerous other ghostly properties.
Skeggr
Form ID: 000F84A3
Not to be confused with the skeleton of the fisherman of the same name, this NPC is known internally as 'TG07Skeggr', he was to be involved in the Thieves Guild quest 'The Pursuit'. He doesn't wear or carry anything, nor is he part of any factions.
Steirod
Form ID: 00019A19
Steirod is an NPC who would've lived together with his similarly unused brother Trilf at Irontree Mill, a cut location in Haafingar. He wears clothes along with a pair of boots. He also carries a key to Irontree Mill and wields an iron dagger. He's still part of 3 factions; 'CrimeFactionHaafingar', 'JobLumberjackFaction', and 'TownIrontreeMillFaction'. He retained his unique greetings.
Stormcloak Mage
Form ID: 0004622B
The Stormcloak Mage would've been used in sieges. He's based on an apprentice ice mage template. He's also still part of 3 factions; 'CWImperialFactionNPC', 'CWImperialFaction', and 'CWSoldierMageFaction'. He wears standard Stormcloak equipment and carries a leveled warlock dagger.
Sulvar the Steady
Form ID: 00014147
Sulvar is an elderly Windhelm resident who would've appeared in The Wheelhouse, a cut location. He wears a belted tunic with boots and a hat and carries an iron dagger. Sulvar is still part of Eastmarch's crime faction and Windhelm's faction. He also kept his greetings.
Talib
Form ID: 00013609
Talib is the unused son of Gestur Rockbreaker who would've lived at Stonehills. He has a relationship marker tagging him as Jesper's rival (no such marker exists for his father). He wears a belted tunic and boots and carries an iron dagger. Talib is still part of the Stonehills faction and Hjaalmarch's crime faction. Despite having no remaining dialogue, there's still a remaining scene between him and his father.
Tasius Tragus
Form ID: 00019A24
Tasius Tragus is an Imperial soldier who would've been located in Dragon Bridge. His remaining relationship markers tag him as an employee of General Tullius, the boss of Varnius Junius, and the lover of Faida. He's also marked as the secret lover of Julienne Lylvieve. He wears scaled armor with matching scaled boots and carries an iron dagger. He's still part of Haafingar's crime faction and the Dragon Bridge faction, he's also still in the Dragon Bridge residents formlist. Varnius Junius also mentions him in a greeting in the final game: 'Mind you don't cross Tassius. He's in charge around here.'
Terek
Form ID: 0001A673
Terek is a man who would've lived inside of Breezehome. He wears a belted tunic with boots and carries an iron dagger. While he's a part of Whiterun's crime faction and the Whiterun faction, he's also the only member of the Breezehome faction. Like numerous other NPCs, he possesses remaining dialogue in the form of greetings. If he were to be killed, than he will actually receive a burial urn in Whiterun's Hall of the Dead.
TestCarryBasket
Form ID: 000196B8
This test NPC, located in the test cell Warehouse Carry was likely used to test the basket carry script in general. He wears Redguard clothes with a matching Redguard hood and Redguard boots, he also has a Psijic monk outfit assigned as his sleeping outfit. He carries iron armor and iron gauntlets and knows the Phantom Form shout.
TestCarryFirewood
Form ID: 000BECD2
This test NPC, also located in Warehouse Carry, is identical to 'TestCarryBasket' except that he uses the 'CarryActorScript' rather than the 'CarryActorManualScript'.
TestDefMasterPackMultiLinkBandit
Form ID: 00057501
There are 9 of these NPCs located in test cell 'Warehouse Master Package ML' (They do not have a name so their ID is used, but in the case of most test NPCs the name and ID are the same anyway.) They use the melee Bandit template, but are in the PlayerFaction and are Unagressive.
TestFollowOrPatrolBandit
Form ID: 0003EABE
There are 8 of these NPCs located in the test cell 'Warehouse Master Package'. (They do not have a name so their ID is used, same as above) They're practically the same as the test NPCs mentioned above.
TestFurnitureUseIdleLinkedRefNPC
Form ID: 0002E11F
This NPC isn't placed anywhere and doesn't wear or carry anything. He also knows no spells and isn't part of any factions, he only possesses the AI package 'DefaultMasterPackage'.
TestJeffBCarryWaterBucket
Form ID : 000CCDFC
This NPC is identical to 'TestCarryFirewood' but isn't placed anywhere. Also of note is that the actual water bucket animation is unfinished and broken in the final game.
TestJeremyBig
Form ID: 0010D140
This NPC, located in the test cell TestTony, is a member of the DefaultRace. He doesn't carry any items. He was used to test height differences in the game and is twice the size of a normal NPC.
TestJeremyRegular
Form ID: 0010D13E
This NPC, again located in the test cell TestTony, is a member of the DefaultRace. He doesn't carry any items. He was used to test height differences in the game and is the height of a normal NPC.
TestJeremySmall
Form ID: 0010D13F
See text above, this one's only half the size of a regular NPC.
TestReadingDude
Form ID: 000591A1
This NPC is identical to the two above, except that this one isn't placed in a cell anymore. He also doesn't use a script but rather the AI package 'DefaultMasterPackage'. He was highly likely used to test the reading idle animation.
TestWritingDude
Form ID: 00105593
Same as above, not placed anywhere, but instead uses AI package 'defaultSitLinkedRefNoConv', probably used to test the writing idle animation.
Thjollod
Form ID: 000CE088
Thjollod is another hunter who would've been sent by Hircine in Ill Met By Moonlight. He wears iron armor, hide boots, and hide bracers. He also carries a leveled bandit sword, a leveled bandit bow, and leveled gold (plus 25 extra gold). He's also part of both 'DA05HunterStallFaction' and the 'DA05HuntersOfHircineFaction'.
Traillus
Traillus is an unused NPC related to the cut village of Heljarchen. They only exist in the form of a key, confirming they would've owned a house. They might've also been the owner of either a blacksmith store or an apothecary.
Trilf
Form ID: 00019A1B
Trilf would've lived together with his similarly unused brother Steirod at Irontree Mill, a cut location in Haafingar. He wears clothes along with a pair of boots. He also carries a key to Irontree Mill and wields an iron war axe. He's still part of 4 factions; 'CrimeFactionHaafingar', 'FavorJobsChopWoodFaction', 'JobLumberjackFaction', and 'TownIrontreeMillFaction'. Trilf still has his unique greetings.
Trius
Form ID: 00043BAD
Trius is an NPC who would've asked the player's help retrieving a jewelery box from a shipwreck at Pilgrim's Trench. He is placed in-game but permanently disabled at his camp. He uses the bandit wizard template with the only difference being that he is a part of the 'PlayerAllyFaction'. He has some remaining player-only lines directed at him.
Uglarz
Form ID: 000E316F
Uglarz is the quest target of the unnamed quest known as 'NarzulburFreeFormWifeQuest' internally. In the quest, you would go out and seek her for Chief Mauhulakh. She wears ragged trousers with a pair of boots, and carries an Orcish bow and an Orcish dagger, along with some random loot. Uglarz is still part of three factions; 'CrimeFactionOrcs', 'IsGuardFaction', and 'OrcFriendFaction'. Uglarz is placed inside Mauhulakh's Longhouse, but permanently disabled. Uglarz still has a lot of quest-related dialogue.
Urchin
Form ID: 0005224B
The Urchin is an NPC who is located in the 'WICourierCell'. He does not have any unique dialogue or factions. He wears ragged robes along with ragged boots. Internally known as 'DBCourierUrchin', he may have been used for a Dark Brotherhood quest and is still marked as essential.
Viding
Form ID: 000CE085
Viding would've been one of the hunters sent by Hircine during 'Ill Met By Moonlight'. He wears clothes with hide boots, and hide bracers, and carries a leveled potion of Restore Magicka, leveled gold, and an iron dagger. He's a part of both the 'DA05HunterStallFaction', and the 'DA05HuntersOfHircineFaction' faction.
Vlkoslak
A vampiric NPC related to a removed line of vampire-related quests in the vanilla game. They would seemingly have been the leader of the Crovangr vampires, living in Cronvangr Cave.
Warehouse Traps Reset Test Guy
Form ID: 000E9DAB
This NPC, located in test cell Warehouse Traps, was used to test the various dungeon traps in the game. He respawns when killed and wears random farm clothes with a chance to receive a hat. He also has a chance to carry a lockpick and a bit of gold. He's part of the Rift crime faction and the Riften faction. He also has one AI package called 'DefaultPatrolLinkedRefNoConvo'.
Yisra
Form ID: 000D4FF9
This NPC would've been one of the quest targets of the unfinished College of Winterhold quest 'The Missing Apprentices'. While the quest is unfinished, the NPCs can still be found in-game, Yisra is one of these NPCs although the final game uses a container with the same name. This version of Yisra wears blue mage robes and a pair of boots. She carries an iron dagger and her unique necklace. This version of Yisra has the same frost effect applied to her corpse as Rundi's in the final game.