Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting. For a more complete and in-depth understanding of what The Stanley Parable is, please try out the free demo.

Hey folks!
Here is a list of all endings I’ve found in the Stanley Parable so far. They are in no particular order and I always recorded the beginning till the end. So you maybe want to skip the start of some videos. Here you go:

The red door ending

Crucial decisions:

  • Take the right door
  • Don’t go left and continue to the warehouse
  • Jump off the elevator
  • Go into the red door

The blue door ending

Crucial decisions:

  • Take the right door
  • Don’t go left and continue to the warehouse
  • Jump off the elevator
  • Go into the blue door

The guitar ending (aka the white ending)

Crucial decisions:

The stanley parable mod endings
  • Jump out of the window
  • Select ‘Yes’

The escape pod ending


This one is pretty weird. I’m still not sure if it is supposed to be this way.

Crucial decisions:

  • Take the left door
  • Go up the staircase
  • Slowly enter through the big offices doors and immediately head back so that the doors close without you being in the office room
  • Go back to the beginning and follow the newly opened path

Heaven ending

Watch the video to get a better understanding in how to reach this ending. Socom navy seals pc.

Crucial decisions:

  • Find the computers which say “Awaiting input” and press the use button (should be “e” by default). After that you can restart the game.
  • Restart the game after checking all computers – they aren’t always there.
  • The last computer will be the one in Stanley’s office

Suicide ending

Crucial decisions:

  • Take the right door
  • Don’t go left and continue to the warehouse
  • Jump down!

Too much pressure ending

Crucial decisions:

  • Close Stanley’s office door from inside.

Wife ending

Crucial decisions:

  • Take the right door
  • Don’t go left and continue to the warehouse
  • Take the elevator
  • Pick up the phone

Museum ending

Crucial decisions:

  • Take the left door
  • Go up the stairs
  • Don’t enter the mind control facility. Instead go left and follow the escape sign.

Confusion ending

Crucial decisions:

  • Take the right door
  • Go left into the maintenance section
  • Take the elevator and go down

Happy ending

Crucial decisions:

  • Take the left door
  • Go up the stairs
  • Enter the mind control facility
  • Shut the facility down

Countdown ending

Crucial decisions:

  • Take the left door
  • Go up the stairs
  • Enter the mind control facility
  • Put the system power ON

Dream ending

  • Take the left door
  • Go down the stairs

Credits ending (aka real person ending)

Crucial decisions:

Mod
  • Take the right door
  • Don’t go left and continue to the warehouse
  • Take the elevator
  • Unplug the phone

Whiteboard Ending

Crucial decisions:

  • Reload the game until the corridor is different and in a blueish light
  • Go through door 426

Failing the Portal puzzle ending

Crucial decisions:

  • Take the right door
  • Don’t go left and continue to the warehouse
  • Jump off the elevator
  • Go into the blue door
  • Push the cube through the door so that you are no longer able to solve the puzzle

The Internet has been breaking down my door telling me to play a new Half-Life 2 mod called the Stanley Parable, so last night I sat down, installed the mod, and played for around an hour. It's an amazing piece of work; my mind was tied in knots trying to work out everything it was saying. I knew I had to write a story about it today, but I also knew that anything I said about it would diminish your own enjoyment. So we're going to try something different. We're going to play the game, and then come back on Monday to discuss it.

The mod is free, and I'm going to go ahead and vouch for it; this is an experience that's both short and worth your time. I assume all of you have a copy of Half-Life 2 on your Steam accounts, so it's going to be a simple thing to download the mod and play it for yourself. So please do so if you're so inclined. Download the mod, play it a few times—there are multiple ways for the story to play out—and see for yourself why it's so interesting. Don't look up spoilers or post about the game in the comments of this story. Let's help people go in blind. I'll embed the trailer, but you don't have to watch it.

On Monday we'll come back here and discuss the mod, and I'll begin with a review that's sure to be filled with spoilers and a full discussion of what makes the game so interesting. People often complain about spoilers in reviews, but with something like this, dang near everything is a spoiler, so it will be freeing to write some thoughts on a game knowing that people interested in it have played it. This won't be a review with comments; it will be closer to a book club, or a free-form discussion. If you'd like to e-mail me your thoughts on the game before the weekend is over I'd love to read them and perhaps include them in the review.

This is going to be an experiment, and it requires people avoid reading about the game in advance or spoiling others in the comments of this story—but I think it will be fun. Plus, it gives you an excuse to play something free and interesting this weekend. I'll see you on Monday!